League of Legends: Ask Riot
Today we are going to discuss Ask Riot, the feature where League of Legends developers answer player questions. The last issue covered legendary images, League of Legends cutscenes and bad behavior in the Rift – and what to do about it. The developers say they welcome new questions and player's interest.
The first question was about champions, that is, how the devs decide which of them should get a legendary workover. The response was that there are several considerations.
First, the time to design a legendary image is much longer than what is required for an epic image, which limits the selection to relatively popular champions.
Second, the developers scrutinize the year’s lines of images as candidates for a new legendary image. They look at each and pick a few images that pass the criteria: how long ago the champion had a new image (those who are about to receive one or just had one are disqualified), how suited the character is to this line, what images he already has (usually disqualifying those who already have an image in the style of this image line – the devs want variety, for the most part), how much the champion would change because of a legendary image.
The developers want to know if a new voice set, a different animation and other tweaks from a legendary treatment can show the character in a new, different light. In some, very rare cases they pick the most popular champion. They begin by sketching a new legendary image from an appropriate line and then, if they like the promise, a new line is created. This is how the Spirit Blossom Thresh and Ari came about. Still, the most important consideration is giving a new spin to a champion and his line's overall style, explained Riot Games’ producer DevinSage.
The next question was about the League of Legends Cinematics program, not too often updated, in player's opinion. The development manager Botley replied that the people responsible for that creative initiative had been transferred to other projects with higher prioritiy. The Cinematics are less frequently updated as a result, and some errors have crept in. They are corrected, but not as quickly as might be. Botley promised that the team would look for resources to keep supporting League of Legends Cinematics or offer fans an alternative way to enjoy the game’s artwork.
Moving on, the developers discussed nasty, unsportsmanlike behavior and what players can do about toxicity from others. Riot’s senior producers Codebear stepped forward to talk about the situation. He reminded that all competitive games are emotional, and most of these emotions are unpleasant. Not just League of Legends but all competitive games are infamous for toxic behavior one runs into every now and then. The developers reminded players to watch their own treatment of others, but if they run into toxic behavior from an ally or enemy, they should send complaints in the after-game lobby; this can be done at the character selection also. Over the last year the complaints system had changed for the better and become more reliable and accurate, the developers claimed, it is easier now to find and discipline abusive players. Similar systems that look for toxicity in games and apply punishments can also be improved across the board. Although it is impossible to eradicate toxic behavior, the developers said, work continues, and the players themselves need to remember to keep themselves in check. The LoL official website lets a visitor submit a complaint, in case this for some reason could not be done in the after-game lobby. Codebear repeated that filing complaints and being civil will make bad behavior less common and games more enjoyable.